tabletopresources: Dungeon Painter Studio Pyromancers.com…

tabletopresources:

Dungeon Painter Studio


Pyromancers.com has released Dungeon Painter Studio on Steam where it’s currently (March 15, 2017) in Early Access.


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I haven’t had the pleasure of being able to use the program myself just yet, but reviews thus far are strong, with the community pointing out…

  • the ease of use even for those who claim “no artistic talent”
  • grid overlays (examples include squares and hexes)
  • ability to easily add and use custom content
  • a library of resources that have already been shared online
  • ability to commercialize the maps you make, even if you’re just using the content that comes with the program

Check out these images of the variety of maps created using the program.

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If you’ve used the program, maybe even have some more info or tips to share, please comment and let us know!

And check out Tabletop Gaming Resources for more art, tips and tools for your game!

Survivorship Bias

dieselpunkisdad:

I have posted about survivorship bias and how it affects your career choices: how a Hollywood actor giving the classic “follow your dreams and never give up” line is bad advice and is pure survivorship bias at work.

When I read up on the wikipedia page, I encountered an interesting story:

During WWII the US  Air Force wanted to minimize bomber losses to enemy fire. The Center for Naval Analyses ran a research on where bombers tend to get hit with the explicit aim of enforcing the parts of the airframe that is most likely to receive incoming fire. This is what they came up with:

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So, they said: the red dots are where bombers are most likely to be hit, so put some more armor on those parts to make the bombers more resilient. That looked like a logical conclusion, until Abraham Wald – a mathematician – started asking questions: 

– how did you obtain that data?
– well, we looked at every bomber returning from a raid, marked the damages on the airframe on a sheet and collected the sheets from all allied air bases over months. What you see is the result of hundreds of those sheets.
– and your conclusion?
– well, the red dots are where the bombers were hit. So let’s enforce those parts because they are most exposed to enemy fire. 
– no. the red dots are where a bomber can take a hit and return. The bombers that took a hit to the ailerons, the engines or the cockpit never made it home. That’s why they are absent in your data. The blank spots are exactly where you have to enforce the airframe, so those bombers can return.

This is survivorship bias. You only see a subset of the outcomes. The ones that made it far enough to be visible. Look out for absence of data. Sometimes they tell a story of their own.

BTW: You can see the result of this research today. This is the exact reason the A-10 has the pilot sitting in a titanium armor bathtub and has it’s engines placed high and shielded.

archatlas: The Paintings of Terry Leness In the words of the…

archatlas:

The Paintings of Terry Leness

In the words of the artist Terry Leness:

My work is all about sunlight, the play of light on objects, the varying degrees of contrast between light and shadow, and deep, saturated color.  Long shadows cast by buildings, window reflections, and pockets of darkness under eaves and in doorways all capture my attention.

I am exploring more, however, than merely the play of light and shadow on architectural form.  I am drawn most often to older commercial buildings, early to mid 20th century bungalows squatting amidst tired or overgrown landscaping, dilapidated outbuildings and, everywhere, careworn campers, tottering on blocks, abandoned in fields or parked on the side of the road.  Each building, each camper, every eccentric landscaping scheme has a story to ponder.

Follow the Source Link for images sources and more information.